Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
介紹
Rigid Body
Cloth
Soft Body
介紹
Settings
Forces
Collision
範例
Fluid
Particle System
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
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Blender 3.0 Manual
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物理
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Soft Body
Soft Body
介紹
Typical Scenarios for using Soft Bodies
Creating a Soft Body
Interaction in Real-Time
Tips
Settings
Object
Simulation
Cache
Goal
Edges
Self Collision
Solver
Forces
Exterior
Interior
Collision
Collisions with Other Objects
Self-Collisions
範例
A Bouncing Cube
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