Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
介紹
Eevee
Cycles
介紹
Render Settings
Grease Pencil
Sampling
Light Paths
Volumes
Subdivision
Hair
Simplify
Motion Blur
Film
Performance
Debug
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Workbench
相機
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
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Blender 3.0 Manual
»
Rendering
»
Cycles
»
Render Settings
Render Settings
Grease Pencil
Sampling
Adaptive Sampling
Denoising
進階
Light Paths
Ray Types
Bounce Control
Transparency
Settings
Volumes
Subdivision
Hair
Simplify
Viewport
Render
Culling
Grease Pencil
Motion Blur
Shutter Curve
Limitations
Film
Pixel Filter
Transparent
Performance
Threads
Tiles
Acceleration Structure
Final Render
Viewport
Debug
3.0
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