Blender 3.0 Manual
起步入門
使用者介面
編輯器
Scenes & Objects
建模
Sculpting & Painting
Grease Pencil
Animation & Rigging
物理
Rendering
介紹
Eevee
Cycles
Workbench
相機
Lights
Materials
介紹
Components
表面(Surface)
Volumes
Displacement
Assignment
預覽
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
合成
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
附加元件
進階
障礙排除
Glossary
Contribute Documentation
Blender 3.0 Manual
»
Rendering
»
Materials
»
Components
Components
表面(Surface)
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
3.0
Versions
Loading...
zh-hant
Languages
Loading...