Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • 介紹
    • Keyframes
    • Armatures
    • 晶格
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • 物理
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Animation & Rigging

Animation & Rigging

  • 介紹
    • 動畫
    • Rigging
  • Keyframes
    • 介紹
    • Editing
    • Keying Sets
  • Armatures
    • 介紹
    • Bones
    • 屬性
    • Structure
    • Skinning
    • Posing
  • 晶格
    • Editing
    • 屬性
    • Usage
  • Constraints
    • 介紹
    • Interface
    • Motion Tracking
    • Transform
    • Tracking
    • Relationship
  • Actions
    • Working with Actions
    • 屬性
  • Drivers
    • 介紹
    • Usage
    • Drivers Panel
    • Workflow & Examples
    • 障礙排除
  • Markers
    • Types
    • Visualization
    • Add Marker
    • Selecting
    • Editing
    • Bind Camera to Markers
  • Shape Keys
    • 介紹
    • Shape Keys Panel
    • Workflow
  • Motion Paths
    • 選項
    • 範例
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 06/14/2025.

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