Blender 3.6 Reference Manual
Welcome to the manual for Blender, the free and open source 3D creation suite.
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起步入門
Sections
- 使用者介面
An introduction to Blender's window system, widgets and tools.
- 編輯器
Overview of the interface and functionality of all editors.
- Scenes & Objects
Objects and their organization into scenes, view layers and collections.
- 建模
Meshes, curves, metaballs, text, modeling tools, and modifiers.
- Sculpting & Painting
Sculpting, texture painting and vertex painting.
- Grease Pencil
2D drawing and animation with Grease Pencil.
- Animation & Rigging
Keyframes, drivers, constraints, armatures and shape keys.
- 物理
Physics simulations, particle systems and dynamic paint.
- Rendering
Rendering and shading with Eevee, Cycles and Freestyle.
- 合成
Post-processing with the compositing nodes.
- Motion Tracking & Masking
Video motion tracking & masking.
- Video Editing
Video editing with the sequencer.
- Assets, Files, & Data System
Data-block management and the structure of blend-files.
- 附加元件
Additional functionality available as add-ons.
- 進階
Python scripting, how to write add-ons and a reference for command-line arguments.
- 障礙排除
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
- Glossary
A list of terms and definitions used in Blender and this manual.
- Manual Index
A list of terms linked to the Glossary.
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