缓存#

The Cache is used to save preview frames in memory, so they can later be displayed much faster than if they were rendered from scratch. Cache capacity can be set in the System tab of the Preferences.

为了使此选项卡可见,请启用 开发选项

See also

可以通过启用 显示缓存 来可视化缓存哪些帧。

缓存设置#

参考

面板:

物理 ‣ 布料缓存

In this panel, you can select the preview rendering stages at which strip images should be cached. These settings apply to all strips.

缓存
原始

Cache raw images right after they're read from the drive, for faster tweaking of strip parameters at the cost of memory usage.

预处理

Cache strip images after applying cropping, scaling, saturation and so on, for faster tweaking of effects at the cost of memory usage.

合成

Cache strip images after blending with lower channels and applying effects, for faster tweaking of stacked strips at the cost of memory usage.

最终

Cache the final rendered frame.

片段缓存#

参考

面板:

物理 ‣ 布料缓存

This panel sets the types of images that will be cached for the active strip. When enabled, these properties override the above Cache Settings.

缓存
原始

缓存raw图像从磁盘读取,以消耗内存为代价来更快地实现片段的参数调整。

预处理

缓存预处理图像,以消耗内存为代价来更快实现效果调整。

合成

缓存中间合成的图像,以消耗内存为代价来更快实现堆栈的片段调整。