ViewLayer(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.ViewLayer(bpy_struct)¶ View layer
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active_layer_collection¶ Active layer collection in this view layer’s hierarchy
Type: LayerCollection, (never None)
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cycles¶ Cycles ViewLayer Settings
Type: CyclesRenderLayerSettings, (readonly)
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freestyle_settings¶ Type: FreestyleSettings, (readonly, never None)
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invert_zmask¶ For Zmask, only render what is behind solid z values instead of in front
Type: boolean, default False
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layer_collection¶ Root of collections hierarchy of this view layer,its ‘collection’ pointer property is the same as the scene’s master collection
Type: LayerCollection, (readonly, never None)
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name¶ View layer name
Type: string, default “”, (never None)
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objects¶ All the objects in this layer
Type: LayerObjectsbpy_prop_collectionofObject, (readonly)
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pass_alpha_threshold¶ Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
Type: float in [0, 1], default 0.0
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samples¶ Override number of render samples for this view layer, 0 will use the scene setting
Type: int in [0, inf], default 0
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use¶ Enable or disable rendering of this View Layer
Type: boolean, default False
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use_all_z¶ Fill in Z values for solid faces in invisible layers, for masking
Type: boolean, default False
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use_ao¶ Render Ambient Occlusion in this Layer
Type: boolean, default False
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use_edge_enhance¶ Render Edge-enhance in this Layer (only works for Solid faces)
Type: boolean, default False
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use_freestyle¶ Render stylized strokes in this Layer
Type: boolean, default False
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use_halo¶ Render Halos in this Layer (on top of Solid)
Type: boolean, default False
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use_pass_ambient_occlusion¶ Deliver Ambient Occlusion pass
Type: boolean, default False
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use_pass_combined¶ Deliver full combined RGBA buffer
Type: boolean, default False
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use_pass_diffuse_color¶ Deliver diffuse color pass
Type: boolean, default False
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use_pass_diffuse_direct¶ Deliver diffuse direct pass
Type: boolean, default False
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use_pass_diffuse_indirect¶ Deliver diffuse indirect pass
Type: boolean, default False
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use_pass_emit¶ Deliver emission pass
Type: boolean, default False
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use_pass_environment¶ Deliver environment lighting pass
Type: boolean, default False
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use_pass_glossy_color¶ Deliver glossy color pass
Type: boolean, default False
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use_pass_glossy_direct¶ Deliver glossy direct pass
Type: boolean, default False
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use_pass_glossy_indirect¶ Deliver glossy indirect pass
Type: boolean, default False
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use_pass_material_index¶ Deliver material index pass
Type: boolean, default False
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use_pass_mist¶ Deliver mist factor pass (0.0-1.0)
Type: boolean, default False
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use_pass_normal¶ Deliver normal pass
Type: boolean, default False
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use_pass_object_index¶ Deliver object index pass
Type: boolean, default False
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use_pass_shadow¶ Deliver shadow pass
Type: boolean, default False
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use_pass_subsurface_color¶ Deliver subsurface color pass
Type: boolean, default False
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use_pass_subsurface_direct¶ Deliver subsurface direct pass
Type: boolean, default False
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use_pass_subsurface_indirect¶ Deliver subsurface indirect pass
Type: boolean, default False
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use_pass_transmission_color¶ Deliver transmission color pass
Type: boolean, default False
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use_pass_transmission_direct¶ Deliver transmission direct pass
Type: boolean, default False
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use_pass_transmission_indirect¶ Deliver transmission indirect pass
Type: boolean, default False
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use_pass_uv¶ Deliver texture UV pass
Type: boolean, default False
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use_pass_vector¶ Deliver speed vector pass
Type: boolean, default False
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use_pass_z¶ Deliver Z values pass
Type: boolean, default False
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use_sky¶ Render Sky in this Layer
Type: boolean, default False
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use_solid¶ Render Solid faces in this Layer
Type: boolean, default False
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use_strand¶ Render Strands in this Layer
Type: boolean, default False
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use_zmask¶ Only render what’s in front of the solid z values
Type: boolean, default False
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use_ztransp¶ Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type: boolean, default False
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classmethod
update_render_passes()¶ Requery the enabled render passes from the render engine
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update()¶ Update data tagged to be updated from previous access to data or operators
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References