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Blender GameEngine
[
Module Hierarchy
|
Class Hierarchy
]
Class Hierarchy
KX_GameObject.KX_GameObject
:
All game objects are derived from this class.
KX_Camera.KX_Camera
:
A Camera object.
KX_Light.KX_Light
:
A Light object.
KX_MeshProxy.KX_MeshProxy
:
A mesh object.
KX_PolygonMaterial.KX_PolygonMaterial
:
This is the interface to materials in the game engine.
KX_Scene.KX_Scene
:
Scene.
KX_VertexProxy.KX_VertexProxy
:
A vertex holds position, UV, colour and normal information.
SCA_ILogicBrick.SCA_ILogicBrick
:
Base class for all logic bricks.
SCA_IActuator.SCA_IActuator
:
Base class for all actuator logic bricks.
BL_ActionActuator.BL_ActionActuator
:
Action Actuators apply an action to an actor.
KX_CDActuator.KX_CDActuator
KX_IpoActuator.KX_IpoActuator
:
IPO actuator activates an animation.
KX_GameActuator.KX_GameActuator
:
The game actuator loads a new .blend file, restarts the current .blend file or quits the game.
KX_NetworkMessageActuator.KX_NetworkMessageActuator
:
Message Actuator
KX_TrackToActuator.KX_TrackToActuator
:
Edit Object actuator in Track To mode.
KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator
:
Edit Object Actuator (in End Object mode)
KX_ParentActuator.KX_ParentActuator
:
The parent actuator can set or remove an objects parent object.
KX_VisibilityActuator.KX_VisibilityActuator
:
Visibility Actuator.
KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator
:
Edit Object actuator, in Replace Mesh mode.
KX_ConstraintActuator.KX_ConstraintActuator
:
A constraint actuator limits the position or orientation of an object.
SCA_RandomActuator.SCA_RandomActuator
:
Random Actuator
KX_SceneActuator.KX_SceneActuator
:
Scene Actuator logic brick.
KX_SoundActuator.KX_SoundActuator
:
Sound Actuator.
KX_ObjectActuator.KX_ObjectActuator
:
The object actuator ("Motion Actuator") applies force, torque, displacement, angular displacement, velocity, or angular velocity to an object.
SCA_PropertyActuator.SCA_PropertyActuator
:
Property Actuator
KX_CameraActuator.KX_CameraActuator
:
Applies changes to a camera.
KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator
:
Edit Object Actuator (in Add Object Mode)
SCA_ISensor.SCA_ISensor
:
Base class for all sensor logic bricks.
SCA_MouseSensor.SCA_MouseSensor
:
Mouse Sensor logic brick.
KX_MouseFocusSensor.KX_MouseFocusSensor
:
The mouse focus sensor detects when the mouse is over the current game object.
KX_RaySensor.KX_RaySensor
:
A ray sensor detects the first object in a given direction.
SCA_PropertySensor.SCA_PropertySensor
:
Activates when the game object property matches.
SCA_AlwaysSensor.SCA_AlwaysSensor
:
This sensor is always activated.
KX_TouchSensor.KX_TouchSensor
:
Touch sensor detects collisions between objects.
KX_NearSensor.KX_NearSensor
:
A near sensor is a specialised form of touch sensor.
KX_RadarSensor.KX_RadarSensor
:
Radar sensor is a near sensor with a conical sensor object.
SCA_KeyboardSensor.SCA_KeyboardSensor
:
A keyboard sensor detects player key presses.
SCA_RandomSensor.SCA_RandomSensor
:
This sensor activates randomly.
KX_NetworkMessageSensor.KX_NetworkMessageSensor
:
The Message Sensor logic brick.
SCA_IController.SCA_IController
:
Base class for all controller logic bricks.
SCA_ANDController.SCA_ANDController
:
An AND controller activates only when all linked sensors are activated.
SCA_ORController.SCA_ORController
:
An OR controller activates when any connected sensor activates.
SCA_PythonController.SCA_PythonController
:
A Python controller uses a Python script to activate it's actuators, based on it's sensors.
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Blender GameEngine
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