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The Blender.Texture submodule.
New:
This module provides access to Texture objects in Blender.
Example:
from Blender import Texture,Image,Material footex = Texture.Get('foo') # get texture named 'foo' footex.setType('Image') # make foo be an image texture img = Image.Load('test.png') # load an image footex.image = img # link the image to the texture mat = Material.Get('bar') # get a material mtextures = mat.getTextures() # get a list of the MTex objects for mtex in mtextures: if mtex.tex.type == Texture.Types.IMAGE: print mtex.tex.image.filename # print the filenames of all the # images in textures linked to "bar" mat.setTexture(0, footex) # set the material's first texture # to be our texture
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Texture This object gives access to Texture-specific data in Blender. |
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MTex This object links a material to a texture. |
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Blender Texture |
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Blender Texture or a list of Blender Textures |
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readonly dictionary |
BlendModes The available texture blending modes: |
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readonly dictionary |
ExtendModes Extend, clip, repeat or checker modes for image textures |
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readonly dictionary |
Flags The available Texture flags: |
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readonly dictionary |
ImageFlags The available image flags for Texture.imageFlags: |
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readonly dictionary |
MapTo Flags for MTex.mapto |
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readonly dictionary |
Mappings The available 2D texture coordinate mappings for images: |
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readonly dictionary |
Noise Noise types and bases. |
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readonly dictionary |
Proj The available projections per axis: |
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readonly dictionary |
STypes Texture-type specific data. |
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readonly dictionary |
TexCo Flags for MTex.texco. |
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readonly dictionary |
Types The available texture types: |
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__package__ = None
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Create a new Texture object.
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Get the Texture object(s) from Blender.
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BlendModesThe available texture blending modes:
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ExtendModesExtend, clip, repeat or checker modes for image textures
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FlagsThe available Texture flags:
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ImageFlagsThe available image flags for Texture.imageFlags:
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MapToFlags for MTex.mapto
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MappingsThe available 2D texture coordinate mappings for images:
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NoiseNoise types and bases. SINE, SAW and TRI are only used for marble and wood textures, while the remainder are used for all textures which has a noise basis function (for these textures, the constant should be used with the second noise basis setting).
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ProjThe available projections per axis:
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STypesTexture-type specific data. Depending on the value of Texture.type, certain groups will make sense. For instance, when a texture is of type CLOUD, the CLD_xxx stypes can be used. Note that the first value in each group is the default.
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TexCoFlags for MTex.texco.
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TypesThe available texture types:
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