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This object links a material to a texture. It allows the same texture to be used in several different ways.
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Ipo |
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int |
blendmode Texture blending mode. |
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tuple |
col Color that the texture blends with. |
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float |
colfac Factor by which texture affects color. |
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boolean |
correctNor Correct normal mapping for Texture space and Object space (material only). |
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float |
dispfac Factor by which texture affects displacement (material only). |
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float |
dvar Value that the texture blends with when not blending colors. |
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boolean |
fromDupli Duplis instanced from verts, faces or particles, inherit texture coordinate from their parent (material only). |
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boolean |
fromOrig Duplis derive their object coordinates from the original objects transformation (material only). |
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int |
mapping Mapping of texture coordinates (flat, cube, etc.) (material only). |
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int |
mapto "Map to" field of texture (material only). |
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int |
mtAlpha How texture maps to alpha value (material only). |
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int |
mtAmb How texture maps to ambient value (material only). |
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int |
mtBlend Texture affects color progression of background (world only). |
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int |
mtCmir How texture maps to mirror color (material only). |
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int |
mtCol How texture maps to color (material and lamp only). |
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int |
mtCsp How texture maps to specularity color (material only). |
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int |
mtDisp How texture maps to displacement (material only). |
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int |
mtEmit How texture maps to emit value (material only). |
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int |
mtHard How texture maps to hardness (material only). |
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int |
mtHoriz Texture affects color of the horizon (world only). |
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int |
mtNor How texture maps to normals (material only). |
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int |
mtRayMir How texture maps to RayMir value (material only). |
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int |
mtRef How texture maps to reflectivity (material only). |
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int |
mtSpec How texture maps to specularity (material only). |
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int |
mtTranslu How texture maps to translucency (material only). |
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int |
mtWarp How texture maps to warp (material only). |
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int |
mtZenDown Texture affects color of the zenith below (world only). |
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int |
mtZenUp Texture affects color of the zenith above (world only). |
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boolean |
neg Negate texture values mode. |
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boolean |
noRGB Convert texture RGB values to intensity values. |
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float |
norfac Factor by which texture affects normal (material and world only). |
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Blender Object or None |
object Object whose space to use when texco is Object. |
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tuple |
ofs Offset to adjust texture space. |
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tuple |
size Size to scale texture space. |
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boolean |
stencil Stencil mode. |
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Blender Texture |
tex The Texture this is linked to. |
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int |
texco Texture coordinates ("Map input"). |
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string |
uvlayer The name of the UV Layer this texture is mapped to (when left blank uses render layer) (material only). |
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float |
varfac Factor by which texture affects most variables (material and world only). |
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float |
warpfac Factor by which texture affects warp (material only). |
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int |
xproj Projection of X axis to Texture space (material only). |
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int |
yproj Projection of Y axis to Texture space (material only). |
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int |
zproj Projection of Z axis to Texture space (material only). |
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Get the Ipo associated with this texture object, if any.
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Link an ipo to this texture object.
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Unlink the ipo from this texture object.
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blendmodeTexture blending mode. See BlendModes
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mappingMapping of texture coordinates (flat, cube, etc.) (material only). See Mappings.
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mapto"Map to" field of texture (material only). OR'd values of MapTo.
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texcoTexture coordinates ("Map input"). See TexCo.
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xprojProjection of X axis to Texture space (material only). See Proj
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yprojProjection of Y axis to Texture space (material only). See Proj
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zprojProjection of Z axis to Texture space (material only). See Proj
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Trees | Indices | Help |
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