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Armature datablock containing a hierarchy of bones, usually used for rigging characters.
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AnimData |
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ID |
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AnimData (readonly) |
animation_data Animation data for this datablock. |
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boolean |
auto_ik Add temporaral IK constraints while grabbing bones in Pose Mode. |
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ArmatureBones Collection of Bone (readonly) |
bones Bones |
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boolean |
deform_bbone_rest Make B-Bones deform already in Rest Position |
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boolean |
deform_envelope Enable Bone Envelopes when defining deform |
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boolean |
deform_quaternion Enable deform rotation with Quaternions |
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boolean |
deform_vertexgroups Enable Vertex Groups when defining deform |
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boolean |
delay_deform Don't deform children when manipulating bones in Pose Mode |
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boolean |
draw_axes Draw bone axes. |
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boolean |
draw_custom_bone_shapes Draw bones with their custom shapes. |
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boolean |
draw_group_colors Draw bone group colors. |
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boolean |
draw_names Draw bone names. |
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enum |
drawtype Draw Type in... |
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ArmatureEditBones Collection of EditBone (readonly) |
edit_bones Edit Bones |
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boolean |
fake_user Saves this datablock even if it has no users (Inherited from bpy.types.ID) |
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int in [-inf, inf] |
ghost_end_frame End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method). |
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boolean |
ghost_only_selected Draw Ghosts on Selected Bones Only |
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int in [1, 20] |
ghost_size Frame step for Ghosts (not for 'On Keyframes' Onion-skining method). |
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int in [-inf, inf] |
ghost_start_frame Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method). |
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int in [0, 30] |
ghost_step Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skining method). |
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enum |
ghost_type Method of Onion-skinning for active Action in... |
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boolean array of 32 items |
layer Armature layer visibility. |
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boolean array of 32 items |
layer_protection Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo. |
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Library (readonly) |
library Library file the datablock is linked from. (Inherited from bpy.types.ID) |
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string |
name Unique datablock ID name. (Inherited from bpy.types.ID) |
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int in [1, 150000] |
path_after_current Number of frames after current frame to show on Bone Paths (only for 'Around Current' option). |
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int in [1, 150000] |
path_before_current Number of frames before current frame to show on Bone Paths (only for 'Around Current' option). |
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int in [-inf, inf] |
path_end_frame End frame of range of frames to use for Bone Path calculations. |
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int in [1, 100] |
path_size Number of frames between 'dots' on Bone Paths (when drawing). |
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int in [-inf, inf] |
path_start_frame Starting frame of range of frames to use for Bone Path calculations. |
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boolean |
paths_highlight_keyframes When drawing Armature in Pose Mode, emphasize position of keyframes on Bone Paths |
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enum |
paths_location When calculating Bone Paths, use Head or Tips in... |
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boolean |
paths_show_frame_numbers When drawing Armature in Pose Mode, show frame numbers on Bone Paths |
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boolean |
paths_show_keyframe_numbers When drawing Armature in Pose Mode, show frame numbers of Keyframes on Bone Paths |
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enum |
paths_type Type of range to show for Bone Paths in... |
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enum |
pose_position Show armature in binding pose or final posed state. |
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boolean |
tag Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID) |
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int (readonly) in [0, 32767] |
users Number of times this datablock is referenced. (Inherited from bpy.types.ID) |
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boolean |
x_axis_mirror Apply changes to matching bone on opposite side of X-Axis. |
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drawtypeDraw Type in...
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ghost_typeMethod of Onion-skinning for active Action in...
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paths_locationWhen calculating Bone Paths, use Head or Tips in...
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paths_typeType of range to show for Bone Paths in...
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pose_positionShow armature in binding pose or final posed state. in...
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