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Editmode bone in an Armature datablock.
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float in [0, 2] |
bbone_in Length of first Bezier Handle (for B-Bones only). |
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float in [0, 2] |
bbone_out Length of second Bezier Handle (for B-Bones only). |
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int in [1, 32] |
bbone_segments Number of subdivisions of bone (for B-Bones only). |
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boolean |
connected When bone has a parent, bone's head is struck to the parent's tail. |
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boolean |
cyclic_offset When bone doesn't have a parent, it receives cyclic offset effects. |
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boolean |
deform Bone does not deform any geometry. |
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boolean |
draw_wire Bone is always drawn as Wireframe regardless of viewport draw mode. |
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float in [0, 1000] |
envelope_distance Bone deformation distance (for Envelope deform only). |
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float in [0, 1000] |
envelope_weight Bone deformation weight (for Envelope deform only). |
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float array of 3 items in [-inf, inf] |
head Location of head end of the bone. |
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float in [-inf, inf] |
head_radius Radius of head of bone (for Envelope deform only). |
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boolean |
head_selected Head Selected |
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boolean |
hidden Bone is not visible when in Edit Mode |
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boolean |
hinge Bone inherits rotation or scale from parent bone. |
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boolean |
inherit_scale Bone inherits scaling from parent bone. |
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boolean array of 32 items |
layer Layers bone exists in |
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boolean |
local_location Bone location is set in local space. |
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boolean |
locked Bone is not able to be transformed when in Edit Mode. |
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boolean |
multiply_vertexgroup_with_envelope When deforming bone, multiply effects of Vertex Group weights with Envelope influence. |
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string |
name Name (maximum length of 0) |
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EditBone |
parent Parent edit bone (in same Armature). |
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boolean |
restrict_select Bone is able to be selected |
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float in [-inf, inf] |
roll Bone rotation around head-tail axis. |
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boolean |
selected Selected |
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float array of 3 items in [-inf, inf] |
tail Location of tail end of the bone. |
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float in [-inf, inf] |
tail_radius Radius of tail of bone (for Envelope deform only). |
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boolean |
tail_selected Tail Selected |
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Align the bone to a localspace vector.
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draw_wireBone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes.
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