Package bpy :: Module types :: Class BlendTexture
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Class BlendTexture


The Blend Texture Object

Procedural color blending texture.

(no references to this struct found)

Instance Methods [hide private]
 
animation_data_clear()
Clear animation on this this ID. (Inherited from bpy.types.ID)
AnimData
animation_data_create()
Create animation data to this ID, note that not all ID types support this. (Inherited from bpy.types.ID)
ID
copy()
Create a copy of this datablock (not supported for all datablocks). (Inherited from bpy.types.ID)
Instance Variables [hide private]
AnimData (readonly) animation_data
Animation data for this datablock. (Inherited from bpy.types.Texture)
float in [0, 2] brightness
Brightness (Inherited from bpy.types.Texture)
ColorRamp (readonly) color_ramp
Color Ramp (Inherited from bpy.types.Texture)
float in [0.01, 5] contrast
Contrast (Inherited from bpy.types.Texture)
float in [0, 2] factor_blue
Factor Blue (Inherited from bpy.types.Texture)
float in [0, 2] factor_green
Factor Green (Inherited from bpy.types.Texture)
float in [0, 2] factor_red
Factor Red (Inherited from bpy.types.Texture)
boolean fake_user
Saves this datablock even if it has no users (Inherited from bpy.types.ID)
enum flip_axis
Flips the texture's X and Y axis in...
Library (readonly) library
Library file the datablock is linked from. (Inherited from bpy.types.ID)
string name
Unique datablock ID name. (Inherited from bpy.types.ID)
NodeTree (readonly) node_tree
Node tree for node-based textures (Inherited from bpy.types.Texture)
enum progression
Sets the style of the color blending in...
boolean tag
Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID)
enum type
Type in... (Inherited from bpy.types.Texture)
boolean use_color_ramp
Toggle color ramp operations. (Inherited from bpy.types.Texture)
boolean use_nodes
Make this a node-based texture (Inherited from bpy.types.Texture)
int (readonly) in [0, 32767] users
Number of times this datablock is referenced. (Inherited from bpy.types.ID)
Instance Variable Details [hide private]

flip_axis

Flips the texture's X and Y axis in...
  • HORIZONTAL
  • VERTICAL
Type:
enum

progression

Sets the style of the color blending in...
  • LINEAR
  • QUADRATIC
  • EASING
  • DIAGONAL
  • SPHERICAL
  • QUADRATIC_SPHERE
  • RADIAL
Type:
enum