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Soft body simulation settings for an object in the game engine.
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boolean |
bending_const Enable bending constraints |
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int in [1, 128] |
cluster_iterations Specify the number of cluster iterations |
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boolean |
cluster_rigid_to_softbody Enable cluster collision between soft and rigid body |
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boolean |
cluster_soft_to_softbody Enable cluster collision between soft and soft body |
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float in [0, 1] |
dynamic_friction Dynamic Friction |
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float in [0, 1] |
linstiff Linear stiffness of the soft body links |
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float in [0.01, 1] |
margin Collision margin for soft body. |
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int in [0, 10] |
position_iterations Position solver iterations |
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boolean |
shape_match Enable soft body shape matching goal |
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float in [0, 1] |
threshold Shape matching threshold |
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float in [0, 0.01] |
welding Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) |
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marginCollision margin for soft body. Small value makes the algorithm unstable
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