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Game engine related settings for the object.
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boolean |
actor Object is detected by the Near and Radar sensor. |
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Collection of Actuator (readonly) |
actuators Game engine actuators to act on events. |
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boolean |
anisotropic_friction Enable anisotropic friction. |
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enum |
collision_bounds Selects the collision type. |
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boolean |
collision_compound Add children to form a compound collision object. |
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float in [0, 1] |
collision_margin Extra margin around object for collision detection, small amount required for stability. |
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Collection of Controller (readonly) |
controllers Game engine controllers to process events, connecting sensor to actuators. |
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float in [0, 1] |
damping General movement damping. |
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boolean |
debug_state Print state debug info in the game engine. |
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float in [0, 1] |
form_factor Form factor scales the inertia tensor. |
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float array of 3 items in [0, 1] |
friction_coefficients Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled. |
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boolean |
ghost Object does not restitute collisions, like a ghost. |
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boolean array of 30 items |
initial_state Initial state when the game starts. |
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boolean |
lock_x_axis Disable simulation of linear motion along the X axis. |
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boolean |
lock_x_rot_axis Disable simulation of angular motion along the X axis. |
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boolean |
lock_y_axis Disable simulation of linear motion along the Y axis. |
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boolean |
lock_y_rot_axis Disable simulation of angular motion along the Y axis. |
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boolean |
lock_z_axis Disable simulation of linear motion along the Z axis. |
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boolean |
lock_z_rot_axis Disable simulation of angular motion along the Z axis. |
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float in [0.01, 10000] |
mass Mass of the object. |
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boolean |
material_physics Use physics settings in materials. |
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float in [0, 1000] |
maximum_velocity Clamp velocity to this maximum speed. |
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float in [0, 1000] |
minimum_velocity Clamp velocity to this minimum speed (except when totally still). |
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boolean |
no_sleeping Disable auto (de)activation in physics simulation. |
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enum |
physics_type Selects the type of physical representation. |
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Collection of GameProperty (readonly) |
properties Game engine properties. |
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float in [0.01, 10] |
radius Radius of bounding sphere and material physics |
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boolean |
rotate_from_normal Use face normal to rotate object, so that it points away from the surface |
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float in [0, 1] |
rotation_damping General rotation damping. |
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Collection of Sensor (readonly) |
sensors Game engine sensor to detect events. |
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boolean |
show_actuators Shows actuators for this object in the user interface. |
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boolean |
show_controllers Shows controllers for this object in the user interface. |
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boolean |
show_sensors Shows sensors for this object in the user interface. |
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GameSoftBodySettings (readonly) |
soft_body Settings for Bullet soft body simulation. |
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boolean array of 30 items |
state State determining which controllers are displayed. |
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boolean |
use_activity_culling Disable simulation of angular motion along the Z axis. |
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boolean |
use_collision_bounds Specify a collision bounds type other than the default. |
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collision_boundsSelects the collision type. in...
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physics_typeSelects the type of physical representation. in...
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