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Channel defining pose data for a bone in a Pose.
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Bone (readonly) |
bone Bone associated with this PoseBone. |
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BoneGroup |
bone_group Bone Group this pose channel belongs to |
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int in [-32768, 32767] |
bone_group_index Bone Group this pose channel belongs to (0=no group). |
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float array of 16 items (readonly) in [-inf, inf] |
channel_matrix 4x4 matrix, before constraints. |
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PoseBone (readonly) |
child Child of this pose bone. |
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PoseBoneConstraints Collection of Constraint (readonly) |
constraints Constraints that act on this PoseChannel. |
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Object |
custom_shape Object that defines custom draw type for this bone. |
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boolean (readonly) |
has_ik Is part of an IK chain. |
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float array of 3 items (readonly) in [-inf, inf] |
head Location of head of the channel's bone. |
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boolean |
ik_dof_x Allow movement around the X axis. |
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boolean |
ik_dof_y Allow movement around the Y axis. |
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boolean |
ik_dof_z Allow movement around the Z axis. |
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boolean |
ik_limit_x Limit movement around the X axis. |
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boolean |
ik_limit_y Limit movement around the Y axis. |
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boolean |
ik_limit_z Limit movement around the Z axis. |
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boolean |
ik_lin_control Apply channel size as IK constraint if stretching is enabled |
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float in [0, 1] |
ik_lin_weight Weight of scale constraint for IK. |
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float in [0, 180] |
ik_max_x Maximum angles for IK Limit |
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float in [0, 180] |
ik_max_y Maximum angles for IK Limit |
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float in [0, 180] |
ik_max_z Maximum angles for IK Limit |
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float in [-180, 0] |
ik_min_x Minimum angles for IK Limit |
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float in [-180, 0] |
ik_min_y Minimum angles for IK Limit |
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float in [-180, 0] |
ik_min_z Minimum angles for IK Limit |
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boolean |
ik_rot_control Apply channel rotation as IK constraint |
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float in [0, 1] |
ik_rot_weight Weight of rotation constraint for IK. |
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float in [0, 0.99] |
ik_stiffness_x IK stiffness around the X axis. |
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float in [0, 0.99] |
ik_stiffness_y IK stiffness around the Y axis. |
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float in [0, 0.99] |
ik_stiffness_z IK stiffness around the Z axis. |
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float in [0, 1] |
ik_stretch Allow scaling of the bone for IK. |
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float array of 3 items in [-inf, inf] |
location Location |
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boolean array of 3 items |
lock_location Lock editing of location in the interface. |
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boolean array of 3 items |
lock_rotation Lock editing of rotation in the interface. |
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boolean |
lock_rotation_w Lock editing of 'angle' component of four-component rotations in the interface. |
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boolean |
lock_rotations_4d Lock editing of four component rotations by components (instead of as Eulers). |
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boolean array of 3 items |
lock_scale Lock editing of scale in the interface. |
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float array of 16 items (readonly) in [-inf, inf] |
matrix Final 4x4 matrix for this channel. |
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string |
name Name (maximum length of 32) |
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PoseBone (readonly) |
parent Parent of this pose bone. |
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int (readonly) in [-inf, inf] |
path_end_frame End frame of range of frames to use for Bone Path calculations. |
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int (readonly) in [-inf, inf] |
path_start_frame Starting frame of range of frames to use for Bone Path calculations. |
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float array of 4 items in [-inf, inf] |
rotation_axis_angle Angle of Rotation for Axis-Angle rotation representation. |
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float array of 3 items in [-inf, inf] |
rotation_euler Rotation in Eulers. |
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enum |
rotation_mode Rotation Mode in... |
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float array of 4 items in [-inf, inf] |
rotation_quaternion Rotation in Quaternions. |
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float array of 3 items in [-inf, inf] |
scale Scale |
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boolean |
selected Selected |
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float array of 3 items (readonly) in [-inf, inf] |
tail Location of tail of the channel's bone. |
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rotation_modeRotation Mode in...
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