Package bpy :: Module types :: Class Scene :: Class SceneGameData
[hide private]
[frames] | no frames]

Class SceneGameData

The Game Data Object

Game data for a Scene datablock.

References

Instance Variables [hide private]
boolean activity_culling
Activity culling is enabled
float in [0, 1000] activity_culling_box_radius
Radius of the activity bubble, in Manhattan length.
boolean all_frames
Render as many frames as possible, rather than respecting framerate.
boolean deprecation_warnings
Print warnings when using deprecated features in the python API.
int in [8, 32] depth
Displays bit depth of full screen display.
boolean display_lists
Use display lists to speed up rendering by keeping geometry on the GPU.
int in [-32768, 32767] dome_angle
Field of View of the Dome - it only works in mode Fisheye and Truncated
float in [-inf, inf] dome_buffer_resolution
Buffer Resolution - decrease it to increase speed
enum dome_mode
Dome physical configurations in...
int in [-32768, 32767] dome_tesselation
Tesselation level - check the generated mesh in wireframe mode
Text dome_text
Custom Warp Mesh data file
int in [-32768, 32767] dome_tilt
Camera rotation in horizontal axis
int in [1, 250] fps
The nominal number of game frames per second.
float array of 3 items in [-inf, inf] framing_color
Set colour of the bars
enum framing_type
Select the type of Framing you want.
int in [4, 2000] frequency
Displays clock frequency of fullscreen display.
boolean fullscreen
Starts player in a new fullscreen display
boolean glsl_extra_textures
Use extra textures like normal or specular maps for GLSL rendering.
boolean glsl_lights
Use lights for GLSL rendering.
boolean glsl_nodes
Use nodes for GLSL rendering.
boolean glsl_ramps
Use ramps for GLSL rendering.
boolean glsl_shaders
Use shaders for GLSL rendering.
boolean glsl_shadows
Use shadows for GLSL rendering.
int in [1, 5] logic_step_max
Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics
enum material_mode
Material mode to use for rendering.
float in [128, 1024] occlusion_culling_resolution
The size of the occlusion buffer in pixel, use higher value for better precsion (slower)
enum physics_engine
Physics engine used for physics simulation in the game engine.
float in [0, 25] physics_gravity
Gravitational constant used for physics simulation in the game engine.
int in [1, 5] physics_step_max
Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime
int in [1, 5] physics_step_sub
Sets the number of simulation substep per physic timestep, higher value give better physics precision
int in [4, 10000] resolution_x
Number of horizontal pixels in the screen.
int in [4, 10000] resolution_y
Number of vertical pixels in the screen.
boolean show_debug_properties
Show properties marked for debugging while the game runs.
boolean show_framerate_profile
Show framerate and profiling information while the game runs.
boolean show_physics_visualization
Show a visualization of physics bounds and interactions.
enum stereo
Stereo Options in...
enum stereo_mode
Stereographic techniques in...
boolean use_occlusion_culling
Use optimized Bullet DBVT tree for view frustrum and occlusion culling
Instance Variable Details [hide private]

activity_culling_box_radius

Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled
Type:
float in [0, 1000]

dome_mode

Dome physical configurations in...
  • FISHEYE
  • TRUNCATED_FRONT
  • TRUNCATED_REAR
  • ENVMAP
  • PANORAM_SPH
Type:
enum

fps

The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate.
Type:
int in [1, 250]

framing_type

Select the type of Framing you want. in...
  • LETTERBOX
  • EXTEND
  • SCALE
Type:
enum

material_mode

Material mode to use for rendering. in...
  • TEXTURE_FACE
  • MULTITEXTURE
  • GLSL
Type:
enum

physics_engine

Physics engine used for physics simulation in the game engine. in...
  • NONE
  • BULLET
Type:
enum

stereo

Stereo Options in...
  • NONE
  • STEREO
  • DOME
Type:
enum

stereo_mode

Stereographic techniques in...
  • QUADBUFFERED
  • ABOVEBELOW
  • INTERLACED
  • ANAGLYPH
  • SIDEBYSIDE
  • VINTERLACE
Type:
enum