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Scene consisting objects and defining time and render related settings.
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SceneGameData Game data for a Scene datablock. |
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SceneRenderData Rendering settings for a Scene datablock. |
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string |
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KeyingSet |
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AnimData |
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ID |
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KeyingSet |
active_keying_set Active Keying Set used to insert/delete keyframes. |
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int in [-inf, inf] |
active_keying_set_index Current Keying Set index. |
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AnimData (readonly) |
animation_data Animation data for this datablock. |
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SceneBases Collection of ObjectBase (readonly) |
bases Bases |
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Object |
camera Active camera used for rendering the scene. |
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int in [-300000, 300000] |
current_frame Current Frame |
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float array of 3 items in [-inf, inf] |
cursor_location 3D cursor location. |
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enum |
distance_model Distance model for distance attenuation calculation. |
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float in [0, inf] |
doppler_factor Pitch factor for doppler effect calculation. |
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int in [1, 300000] |
end_frame End Frame |
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boolean |
fake_user Saves this datablock even if it has no users (Inherited from bpy.types.ID) |
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int in [0, 300000] |
frame_step Number of frames to skip forward while rendering/playing back each frame |
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SceneGameData (readonly) |
game_data Game Data |
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float array of 3 items in [-200, 200] |
gravity Constant acceleration in a given direction |
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GreasePencil |
grease_pencil Grease Pencil datablock |
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Collection of KeyingSet (readonly) |
keying_sets Keying Sets for this Scene. |
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Library (readonly) |
library Library file the datablock is linked from. (Inherited from bpy.types.ID) |
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boolean |
mute_audio Play back of audio from Sequence Editor will be muted. |
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string |
name Unique datablock ID name. (Inherited from bpy.types.ID) |
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NetRenderSettings (readonly) |
network_render Network Render Settings |
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boolean (readonly) |
nla_tweakmode_on Indicates whether there is any action referenced by NLA being edited. |
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NodeTree (readonly) |
nodetree Compositing node tree. |
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SceneObjects Collection of Object (readonly) |
objects Objects |
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Collection of TransformOrientation (readonly) |
orientations Transform Orientations |
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float in [0, 1000] |
pov_radio_adc_bailout The adc_bailout for radiosity rays. |
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boolean |
pov_radio_always_sample Only use the data from the pretrace step and not gather any new samples during the final radiosity pass.. |
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float in [0, 1000] |
pov_radio_brightness Ammount objects are brightened before being returned upwards to the rest of the system. |
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int in [1, 1600] |
pov_radio_count number of rays that are sent out whenever a new radiosity value has to be calculated. |
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boolean |
pov_radio_display_advanced Show advanced options. |
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boolean |
pov_radio_enable Enable povrays radiosity calculation. |
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float in [0, 1000] |
pov_radio_error_bound one of the two main speed/quality tuning values, lower values are more accurate. |
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float in [0, 1] |
pov_radio_gray_threshold one of the two main speed/quality tuning values, lower values are more accurate. |
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float in [0, 1] |
pov_radio_low_error_factor If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting. |
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boolean |
pov_radio_media Radiosity estimation can be affected by media. |
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float in [0, 1] |
pov_radio_minimum_reuse Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors). |
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int in [1, 20] |
pov_radio_nearest_count Number of old ambient values blended together to create a new interpolated value. |
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boolean |
pov_radio_normal Radiosity estimation can be affected by normals. |
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int in [1, 20] |
pov_radio_recursion_limit how many recursion levels are used to calculate the diffuse inter-reflection. |
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int in [-inf, inf] |
preview_range_end_frame Preview Range End Frame |
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int in [-inf, inf] |
preview_range_start_frame Preview Range Start Frame |
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SceneRenderData (readonly) |
render_data Render Data |
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boolean |
scrub_audio Play audio from Sequence Editor while scrubbing. |
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SequenceEditor (readonly) |
sequence_editor Sequence Editor |
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Scene |
set Background set scene. |
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float in [0.01, inf] |
speed_of_sound Speed of sound for doppler effect calculation. |
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string |
stamp_note User define note for the render stamping. |
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int in [1, 300000] |
start_frame Start Frame |
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boolean |
sync_audio Play back and sync with audio from Sequence Editor for realtime playback. |
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boolean |
tag Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID) |
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Collection of TimelineMarker (readonly) |
timeline_markers Markers used in all timelines for the current scene. |
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ToolSettings (readonly) |
tool_settings Tool Settings |
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UnitSettings (readonly) |
unit_settings Unit editing settings |
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boolean |
use_gravity Use global gravity for all dynamics. |
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boolean |
use_nodes Enable the compositing node tree. |
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boolean |
use_preview_range Use Preview Range |
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int (readonly) in [0, 32767] |
users Number of times this datablock is referenced. (Inherited from bpy.types.ID) |
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boolean array of 20 items |
visible_layers Layers visible when rendering the scene. |
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World |
world World used for rendering the scene. |
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statistics
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Set scene frame updating all objects immediately.
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Add a new Keying Set to Scene.
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distance_modelDistance model for distance attenuation calculation. in...
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nla_tweakmode_onIndicates whether there is any action referenced by NLA being edited. Strictly read-only.
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pov_radio_adc_bailoutThe adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.
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stamp_noteUser define note for the render stamping. (maximum length of 160)
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