Package bpy :: Module types :: Class SceneRenderLayer
[hide private]
[frames] | no frames]

Class SceneRenderLayer

The Scene Render Layer Object

Render layer.

References

Instance Variables [hide private]
boolean all_z
Fill in Z values for solid faces in invisible layers, for masking.
boolean edge
Render Edge-enhance in this Layer (only works for Solid faces).
boolean enabled
Disable or enable the render layer.
boolean halo
Render Halos in this Layer (on top of Solid).
Group light_override
Group to override all other lights in this render layer.
Material material_override
Material to override all other materials in this render layer.
string name
Render layer name.
boolean pass_ao
Deliver AO pass.
boolean pass_ao_exclude
Exclude AO pass from combined.
boolean pass_color
Deliver shade-less color pass.
boolean pass_combined
Deliver full combined RGBA buffer.
boolean pass_diffuse
Deliver diffuse pass.
boolean pass_mist
Deliver mist factor pass (0.0-1.0).
boolean pass_normal
Deliver normal pass.
boolean pass_object_index
Deliver object index pass.
boolean pass_reflection
Deliver raytraced reflection pass.
boolean pass_reflection_exclude
Exclude raytraced reflection pass from combined.
boolean pass_refraction
Deliver raytraced refraction pass.
boolean pass_refraction_exclude
Exclude raytraced refraction pass from combined.
boolean pass_shadow
Deliver shadow pass.
boolean pass_shadow_exclude
Exclude shadow pass from combined.
boolean pass_specular
Deliver specular pass.
boolean pass_specular_exclude
Exclude specular pass from combined.
boolean pass_uv
Deliver texture UV pass.
boolean pass_vector
Deliver speed vector pass.
boolean pass_z
Deliver Z values pass.
boolean sky
Render Sky in this Layer.
boolean solid
Render Solid faces in this Layer.
boolean strand
Render Strands in this Layer.
boolean array of 20 items visible_layers
Scene layers included in this render layer.
boolean zmask
Only render what's in front of the solid z values.
boolean array of 20 items zmask_layers
Zmask scene layers.
boolean zmask_negate
For Zmask, only render what is behind solid z values instead of in front.
boolean ztransp
Render Z-Transparent faces in this Layer (On top of Solid and Halos).
Instance Variable Details [hide private]

name

Render layer name. (maximum length of 32)
Type:
string