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Render layer.
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boolean |
all_z Fill in Z values for solid faces in invisible layers, for masking. |
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boolean |
edge Render Edge-enhance in this Layer (only works for Solid faces). |
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boolean |
enabled Disable or enable the render layer. |
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boolean |
halo Render Halos in this Layer (on top of Solid). |
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Group |
light_override Group to override all other lights in this render layer. |
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Material |
material_override Material to override all other materials in this render layer. |
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string |
name Render layer name. |
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boolean |
pass_ao Deliver AO pass. |
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boolean |
pass_ao_exclude Exclude AO pass from combined. |
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boolean |
pass_color Deliver shade-less color pass. |
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boolean |
pass_combined Deliver full combined RGBA buffer. |
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boolean |
pass_diffuse Deliver diffuse pass. |
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boolean |
pass_mist Deliver mist factor pass (0.0-1.0). |
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boolean |
pass_normal Deliver normal pass. |
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boolean |
pass_object_index Deliver object index pass. |
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boolean |
pass_reflection Deliver raytraced reflection pass. |
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boolean |
pass_reflection_exclude Exclude raytraced reflection pass from combined. |
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boolean |
pass_refraction Deliver raytraced refraction pass. |
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boolean |
pass_refraction_exclude Exclude raytraced refraction pass from combined. |
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boolean |
pass_shadow Deliver shadow pass. |
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boolean |
pass_shadow_exclude Exclude shadow pass from combined. |
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boolean |
pass_specular Deliver specular pass. |
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boolean |
pass_specular_exclude Exclude specular pass from combined. |
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boolean |
pass_uv Deliver texture UV pass. |
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boolean |
pass_vector Deliver speed vector pass. |
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boolean |
pass_z Deliver Z values pass. |
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boolean |
sky Render Sky in this Layer. |
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boolean |
solid Render Solid faces in this Layer. |
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boolean |
strand Render Strands in this Layer. |
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boolean array of 20 items |
visible_layers Scene layers included in this render layer. |
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boolean |
zmask Only render what's in front of the solid z values. |
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boolean array of 20 items |
zmask_layers Zmask scene layers. |
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boolean |
zmask_negate For Zmask, only render what is behind solid z values instead of in front. |
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boolean |
ztransp Render Z-Transparent faces in this Layer (On top of Solid and Halos). |
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nameRender layer name. (maximum length of 32)
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