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Rendering settings for a Scene datablock.
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int in [-32768, 32767] |
active_layer_index Active index in render layer array. |
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enum |
alpha_mode Representation of alpha information in the RGBA pixels. |
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boolean |
antialiasing Render and combine multiple samples per pixel to prevent jagged edges. |
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enum |
antialiasing_samples Amount of anti-aliasing samples per pixel. |
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boolean |
backbuf Render backbuffer image |
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enum |
bake_aa_mode Anti-Aliasing Level in... |
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boolean |
bake_active Bake shading on the surface of selected objects to the active object |
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float in [0, 1000] |
bake_bias Bias towards faces further away from the object (in blender units) |
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boolean |
bake_clear Clear Images before baking |
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float in [0, 1000] |
bake_distance Maximum distance from active object to other object (in blender units |
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boolean |
bake_enable_aa Enables Anti-aliasing |
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int in [0, 32] |
bake_margin Amount of pixels to extend the baked result with, as post process filter |
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enum |
bake_normal_space Choose normal space for baking in... |
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boolean |
bake_normalized Normalized |
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enum |
bake_type Bake Mode in... |
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float in [0, 1] |
border_max_x Sets maximum X value for the render border |
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float in [0, 1] |
border_max_y Sets maximum Y value for the render border |
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float in [0, 1] |
border_min_x Sets minimum X value to for the render border. |
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float in [0, 1] |
border_min_y Sets minimum Y value for the render border |
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int in [0, 1024] |
cineon_black Log conversion reference blackpoint |
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float in [0, 10] |
cineon_gamma Log conversion gamma |
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boolean |
cineon_log Convert to logarithmic color space |
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int in [0, 1024] |
cineon_white Log conversion reference whitepoint |
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boolean |
color_management Use color profiles and gamma corrected imaging pipeline |
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enum |
color_mode Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels in... |
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boolean |
crop_to_border Crop the rendered frame to the defined border size. |
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enum |
display_mode Select where rendered images will be displayed in... |
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float in [0, 2] |
dither_intensity Amount of dithering noise added to the rendered image to break up banding. |
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boolean |
edge Create a toon outline around the edges of geometry |
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float array of 3 items in [-inf, inf] |
edge_color Edge Color |
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int in [0, 255] |
edge_threshold Threshold for drawing outlines on geometry edges |
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enum |
engine Engine to use for rendering. |
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enum |
exr_codec Codec settings for OpenEXR in... |
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boolean |
exr_half Use 16 bit floats instead of 32 bit floats per channel |
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boolean |
exr_preview When rendering animations, save JPG preview images in same directory |
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boolean |
exr_zbuf Save the z-depth per pixel (32 bit unsigned int zbuffer) |
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enum |
field_order Order of video fields. |
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boolean |
fields Render image to two fields per frame, for interlaced TV output. |
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boolean |
fields_still Disable the time difference between fields. |
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boolean |
file_extensions Add the file format extensions to the rendered file name (eg: filename + .jpg) |
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enum |
file_format File format to save the rendered images as. |
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float in [0.5, 1.5] |
filter_size Pixel width over which the reconstruction filter combines samples. |
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int in [1, 120] |
fps Framerate, expressed in frames per second. |
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float in [0.1, 120] |
fps_base Framerate base |
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boolean |
free_image_textures Free all image texture from memory after render, to save memory before compositing. |
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boolean |
free_unused_nodes Free Nodes that are not used while compositing, to save memory. |
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boolean |
full_sample Save for every anti-aliasing sample the entire RenderLayer results. |
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Collection of SceneRenderLayer (readonly) |
layers Render Layers |
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boolean |
motion_blur Use multi-sampled 3D scene motion blur (uses number of anti-aliasing samples). |
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boolean (readonly) |
multiple_engines More than one rendering engine is available. |
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enum |
octree_resolution Resolution of raytrace accelerator. |
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string |
output_path Directory/name to save animations, # characters defines the position and length of frame numbers. |
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int in [1, 512] |
parts_x Number of horizontal tiles to use while rendering. |
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int in [1, 512] |
parts_y Number of vertical tiles to use while rendering. |
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float in [1, 200] |
pixel_aspect_x Horizontal aspect ratio - for anamorphic or non-square pixel output |
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float in [1, 200] |
pixel_aspect_y Vertical aspect ratio - for anamorphic or non-square pixel output |
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enum |
pixel_filter Reconstruction filter used for combining anti-aliasing samples. |
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int in [1, 100] |
quality Quality of JPEG images, AVI Jpeg and SGI movies. |
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enum |
raytrace_structure Type of raytrace accelerator structure. |
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boolean |
render_envmaps Calculate environment maps while rendering. |
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boolean |
render_radiosity Calculate radiosity in a pre-process before rendering. |
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boolean |
render_raytracing Pre-calculate the raytrace accelerator and render raytracing effects. |
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boolean |
render_shadows Calculate shadows while rendering. |
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boolean |
render_sss Calculate sub-surface scattering in materials rendering. |
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boolean |
render_stamp Render the stamp info text in the rendered image |
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boolean |
render_textures Use textures to affect material properties. |
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int in [0, 32767] |
resolution_percentage Percentage scale for render resolution |
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int in [4, 10000] |
resolution_x Number of horizontal pixels in the rendered image. |
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int in [4, 10000] |
resolution_y Number of vertical pixels in the rendered image. |
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boolean |
save_buffers Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample). |
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boolean |
single_layer Only render the active layer. |
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float array of 4 items in [0, 1] |
stamp_background Color to use behind stamp text |
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boolean |
stamp_camera Include the name of the active camera in image metadata |
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boolean |
stamp_date Include the current date in image metadata |
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boolean |
stamp_filename Include the filename of the .blend file in image metadata |
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int in [8, 64] |
stamp_font_size Size of the font used when rendering stamp text |
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float array of 4 items in [0, 1] |
stamp_foreground Stamp text color |
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boolean |
stamp_frame Include the frame number in image metadata |
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boolean |
stamp_marker Include the name of the last marker in image metadata |
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boolean |
stamp_note Include a custom note in image metadata |
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string |
stamp_note_text Custom text to appear in the stamp note (maximum length of 160) |
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boolean |
stamp_render_time Include the render time in the stamp image |
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boolean |
stamp_scene Include the name of the active scene in image metadata |
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boolean |
stamp_sequence_strip Include the name of the foreground sequence strip in image metadata |
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boolean |
stamp_time Include the current time in image metadata |
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int in [1, 8] |
threads Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems) |
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enum |
threads_mode Determine the amount of render threads used in... |
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boolean |
tiff_bit Save TIFF with 16 bits per channel |
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boolean |
use_border Render a user-defined border region, within the frame size. |
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boolean |
use_compositing Process the render result through the compositing pipeline, if compositing nodes are enabled. |
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boolean (readonly) |
use_game_engine Current rendering engine is a game engine. |
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boolean |
use_instances Instance support leads to effective memory reduction when using duplicates. |
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boolean |
use_local_coords Vertex coordinates are stored localy on each primitive. |
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boolean |
use_overwrite Overwrite existing files while rendering. |
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boolean |
use_placeholder Create empty placeholder files while rendering frames (similar to Unix 'touch'). |
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boolean |
use_sequencer Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist. |
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alpha_modeRepresentation of alpha information in the RGBA pixels. in...
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antialiasing_samplesAmount of anti-aliasing samples per pixel. in...
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bake_aa_modeAnti-Aliasing Level in...
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bake_normal_spaceChoose normal space for baking in...
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bake_typeBake Mode in...
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color_modeChoose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels in...
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display_modeSelect where rendered images will be displayed in...
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engineEngine to use for rendering. in...
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exr_codecCodec settings for OpenEXR in...
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field_orderOrder of video fields. Select which lines get rendered first, to create smooth motion for TV output in...
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file_formatFile format to save the rendered images as. in...
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full_sampleSave for every anti-aliasing sample the entire RenderLayer results. This solves anti-aliasing issues with compositing.
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octree_resolutionResolution of raytrace accelerator. Use higher resolutions for larger scenes. in...
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output_pathDirectory/name to save animations, # characters defines the position and length of frame numbers. (maximum length of 160)
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pixel_filterReconstruction filter used for combining anti-aliasing samples. in...
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raytrace_structureType of raytrace accelerator structure. in...
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threads_modeDetermine the amount of render threads used in...
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use_local_coordsVertex coordinates are stored localy on each primitive. Increases memory usage, but may have impact on speed.
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