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Smoke domain settings.
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float in [-5, 5] |
alpha Higher value results in sinking smoke |
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int in [1, 10] |
amplify Enhance the resolution of smoke by this factor using noise. |
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float in [-5, 5] |
beta Higher value results in faster rising smoke. |
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Group |
coll_group Limit collisions to this group. |
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boolean |
dissolve_smoke Enable smoke to disappear over time. |
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boolean |
dissolve_smoke_log Using 1/x |
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int in [1, 100] |
dissolve_speed Dissolve Speed |
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Group |
eff_group Limit effectors to this group. |
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EffectorWeights (readonly) |
effector_weights Effector Weights |
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Group |
fluid_group Limit fluid objects to this group. |
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boolean |
highres Enable high resolution (using amplification). |
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int in [24, 512] |
maxres Maximal resolution used in the fluid domain. |
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enum |
noise_type Noise method which is used for creating the high resolution in... |
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PointCache (readonly) |
point_cache_high Point Cache |
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PointCache (readonly) |
point_cache_low Point Cache |
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float in [1, 10] |
strength Strength of wavelet noise |
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boolean |
viewhighres Show high resolution (using amplification). |
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noise_typeNoise method which is used for creating the high resolution in...
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