Material(ID)

base classes — bpy_struct, ID

class bpy.types.Material(ID)

Material data-block to define the appearance of geometric objects for rendering

alpha_threshold

A pixel is rendered only if its alpha value is above this threshold

Type:

float in [0, 1], default 0.5

animation_data

Animation data for this data-block

Type:

AnimData, (readonly)

blend_method

Blend Mode for Transparent Faces

  • OPAQUE Opaque – Render surface without transparency.

  • CLIP Alpha Clip – Use the alpha threshold to clip the visibility (binary visibility).

  • HASHED Alpha Hashed – Use noise to dither the binary visibility (works well with multi-samples).

  • BLEND Alpha Blend – Render polygon transparent, depending on alpha channel of the texture.

Type:

enum in [‘OPAQUE’, ‘CLIP’, ‘HASHED’, ‘BLEND’], default ‘OPAQUE’

cycles

Cycles material settings

Type:

CyclesMaterialSettings, (readonly)

diffuse_color

Diffuse color of the material

Type:

float array of 4 items in [0, inf], default (0.8, 0.8, 0.8, 0.8)

grease_pencil

Grease pencil color settings for material

Type:

MaterialGPencilStyle, (readonly)

is_grease_pencil

True if this material has grease pencil data

Type:

boolean, default False, (readonly)

line_color

Line color used for Freestyle line rendering

Type:

float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)

line_priority

The line color of a higher priority is used at material boundaries

Type:

int in [0, 32767], default 0

lineart

Line art settings for material

Type:

MaterialLineArt, (readonly)

metallic

Amount of mirror reflection for raytrace

Type:

float in [0, 1], default 0.0

node_tree

Node tree for node based materials

Type:

NodeTree, (readonly)

paint_active_slot

Index of active texture paint slot

Type:

int in [0, 32767], default 0

paint_clone_slot

Index of clone texture paint slot

Type:

int in [0, 32767], default 0

pass_index

Index number for the “Material Index” render pass

Type:

int in [0, 32767], default 0

preview_render_type

Type of preview render

  • FLAT Flat – Flat XY plane.

  • SPHERE Sphere – Sphere.

  • CUBE Cube – Cube.

  • HAIR Hair – Hair strands.

  • SHADERBALL Shader Ball – Shader ball.

  • CLOTH Cloth – Cloth.

  • FLUID Fluid – Fluid.

Type:

enum in [‘FLAT’, ‘SPHERE’, ‘CUBE’, ‘HAIR’, ‘SHADERBALL’, ‘CLOTH’, ‘FLUID’], default ‘SPHERE’

refraction_depth

Approximate the thickness of the object to compute two refraction events (0 is disabled)

Type:

float in [0, inf], default 0.0

roughness

Roughness of the material

Type:

float in [0, 1], default 0.4

shadow_method

Shadow mapping method

  • NONE None – Material will cast no shadow.

  • OPAQUE Opaque – Material will cast shadows without transparency.

  • CLIP Alpha Clip – Use the alpha threshold to clip the visibility (binary visibility).

  • HASHED Alpha Hashed – Use noise to dither the binary visibility and use filtering to reduce the noise.

Type:

enum in [‘NONE’, ‘OPAQUE’, ‘CLIP’, ‘HASHED’], default ‘OPAQUE’

show_transparent_back

Render multiple transparent layers (may introduce transparency sorting problems)

Type:

boolean, default False

specular_color

Specular color of the material

Type:

mathutils.Color of 3 items in [0, inf], default (1.0, 1.0, 1.0)

specular_intensity

How intense (bright) the specular reflection is

Type:

float in [0, 1], default 0.5

texture_paint_images

Texture images used for texture painting

Type:

bpy_prop_collection of Image, (readonly)

texture_paint_slots

Texture slots defining the mapping and influence of textures

Type:

bpy_prop_collection of TexPaintSlot, (readonly)

use_backface_culling

Use back face culling to hide the back side of faces

Type:

boolean, default False

use_nodes

Use shader nodes to render the material

Type:

boolean, default False

use_preview_world

Use the current world background to light the preview render

Type:

boolean, default False

use_screen_refraction

Use raytraced screen space refractions

Type:

boolean, default False

use_sss_translucency

Add translucency effect to subsurface

Type:

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References