ViewLayer(bpy_struct)
base class — bpy_struct
- class bpy.types.ViewLayer(bpy_struct)
View layer
- active_aov_index
Index of active AOV
- Type:
int in [0, inf], default 0
- active_layer_collection
Active layer collection in this view layer’s hierarchy
- Type:
LayerCollection
, (never None)
- active_lightgroup
Active Lightgroup
- Type:
Lightgroup
, (readonly)
- active_lightgroup_index
Index of active lightgroup
- Type:
int in [0, inf], default 0
- aovs
- Type:
AOVs
bpy_prop_collection
ofAOV
, (readonly)
- cycles
Cycles ViewLayer Settings
- Type:
CyclesRenderLayerSettings
, (readonly)
- eevee
View layer settings for EEVEE
- Type:
ViewLayerEEVEE
, (readonly, never None)
- freestyle_settings
- Type:
FreestyleSettings
, (readonly, never None)
- layer_collection
Root of collections hierarchy of this view layer, its ‘collection’ pointer property is the same as the scene’s master collection
- Type:
LayerCollection
, (readonly, never None)
- lightgroups
- Type:
Lightgroups
bpy_prop_collection
ofLightgroup
, (readonly)
- name
View layer name
- Type:
string, default “”, (never None)
- objects
All the objects in this layer
- Type:
LayerObjects
bpy_prop_collection
ofObject
, (readonly)
- pass_alpha_threshold
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
- Type:
float in [0, 1], default 0.0
- pass_cryptomatte_depth
Sets how many unique objects can be distinguished per pixel
- Type:
int in [2, 16], default 6
- samples
Override number of render samples for this view layer, 0 will use the scene setting
- Type:
int in [0, inf], default 0
- use
Enable or disable rendering of this View Layer
- Type:
boolean, default False
- use_ao
Render Ambient Occlusion in this Layer
- Type:
boolean, default False
- use_freestyle
Render stylized strokes in this Layer
- Type:
boolean, default False
- use_motion_blur
Render motion blur in this Layer, if enabled in the scene
- Type:
boolean, default False
- use_pass_ambient_occlusion
Deliver Ambient Occlusion pass
- Type:
boolean, default False
- use_pass_combined
Deliver full combined RGBA buffer
- Type:
boolean, default False
- use_pass_cryptomatte_accurate
Generate a more accurate cryptomatte pass
- Type:
boolean, default True
- use_pass_cryptomatte_asset
Render cryptomatte asset pass, for isolating groups of objects with the same parent
- Type:
boolean, default False
- use_pass_cryptomatte_material
Render cryptomatte material pass, for isolating materials in compositing
- Type:
boolean, default False
- use_pass_cryptomatte_object
Render cryptomatte object pass, for isolating objects in compositing
- Type:
boolean, default False
- use_pass_diffuse_color
Deliver diffuse color pass
- Type:
boolean, default False
- use_pass_diffuse_direct
Deliver diffuse direct pass
- Type:
boolean, default False
- use_pass_diffuse_indirect
Deliver diffuse indirect pass
- Type:
boolean, default False
- use_pass_emit
Deliver emission pass
- Type:
boolean, default False
- use_pass_environment
Deliver environment lighting pass
- Type:
boolean, default False
- use_pass_glossy_color
Deliver glossy color pass
- Type:
boolean, default False
- use_pass_glossy_direct
Deliver glossy direct pass
- Type:
boolean, default False
- use_pass_glossy_indirect
Deliver glossy indirect pass
- Type:
boolean, default False
- use_pass_material_index
Deliver material index pass
- Type:
boolean, default False
- use_pass_mist
Deliver mist factor pass (0.0 to 1.0)
- Type:
boolean, default False
- use_pass_normal
Deliver normal pass
- Type:
boolean, default False
- use_pass_object_index
Deliver object index pass
- Type:
boolean, default False
- use_pass_position
Deliver position pass
- Type:
boolean, default False
- use_pass_shadow
Deliver shadow pass
- Type:
boolean, default False
- use_pass_subsurface_color
Deliver subsurface color pass
- Type:
boolean, default False
- use_pass_subsurface_direct
Deliver subsurface direct pass
- Type:
boolean, default False
- use_pass_subsurface_indirect
Deliver subsurface indirect pass
- Type:
boolean, default False
- use_pass_transmission_color
Deliver transmission color pass
- Type:
boolean, default False
- use_pass_transmission_direct
Deliver transmission direct pass
- Type:
boolean, default False
- use_pass_transmission_indirect
Deliver transmission indirect pass
- Type:
boolean, default False
- use_pass_uv
Deliver texture UV pass
- Type:
boolean, default False
- use_pass_vector
Deliver speed vector pass
- Type:
boolean, default False
- use_pass_z
Deliver Z values pass
- Type:
boolean, default False
- use_sky
Render Sky in this Layer
- Type:
boolean, default False
- use_solid
Render Solid faces in this Layer
- Type:
boolean, default False
- use_strand
Render Strands in this Layer
- Type:
boolean, default False
- use_volumes
Render volumes in this Layer
- Type:
boolean, default False
- classmethod update_render_passes()
Requery the enabled render passes from the render engine
- update()
Update data tagged to be updated from previous access to data or operators
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
References