ShaderNodeTexMusgrave(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeTexMusgrave(ShaderNode)¶ -
color_mapping¶ Color mapping settings
Type: ColorMapping, (readonly, never None)
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musgrave_type¶ Type: enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
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texture_mapping¶ Texture coordinate mapping settings
Type: TexMapping, (readonly, never None)
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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Inherited Properties
Inherited Functions