#include "BL_BlenderOrientation.h"
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
#include "BL_BlenderIPO.h"
#include "KX_IInterpolator.h"
#include "KX_ScalarInterpolator.h"
#include "blender.h"
#include "ipo.h"
#include "KX_IPO_SGController.h"
#include "SG_Node.h"
Go to the source code of this file.
Functions | |
void | BL_ConvertIpos (struct Object* blenderobject,KX_GameObject* gameobj) |
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Definition at line 14 of file KX_IpoConvert.cpp. Referenced by BL_ConvertBlenderObjects(). |