The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.


Example of a node editor.





Shader Nodes

Documentation is in the Render section.


Composite Nodes

Documentation can be found in the Compositing section.


Texture Nodes

Texture Nodes are covered in the UV editor docs.

Editor Interface


The Toolbar contains a set of tools that can be used in the node editor.

Adding Nodes






Nodes are added via the Add menu which can be accessed from the Editor’s Header or using shortcut.

Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can be moved and placed in the node tree space.