Blender 2.79 Manual
Getting Started
User Interface
Editors
Data System
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Selecting
Editing
Introduction
Basics
Vertex Tools
Edge Tools
Face Tools
Normals
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Properties
Mesh Display
Mesh Analysis
Curves
Surfaces
Metaball
Text
Empties
Modifiers
Painting & Sculpting
Rigging
Animation
Physics
Render
Compositing
Game Engine
User Preferences
Advanced
Add-ons
Pipeline
Troubleshooting
Glossary
About this Manual
Blender 2.79 Manual
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Modeling
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Meshes
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Editing
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Basics
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Basics
¶
Translation, Rotation, Scale
Transform Panel
Adding Geometry
Duplicate or Extrude to Cursor
Deleting & Dissolving
Delete
Dissolve
Limited Dissolve
Edge Collapse
Edge Loop
Make Edge/Face
Methods
Symmetry
Snap to Symmetry
Symmetrize
2.79
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