Blender 2.80 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Introduction
        • Basics
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • UV
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
        • Mesh Options
      • Properties
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.80 Manual
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  • Unwrapping
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UnwrappingΒΆ

  • Introduction
    • About UVs
    • Getting Started
  • Mapping Types
    • Unwrap
    • Smart UV Project
    • Lightmap Pack
    • Follow Active Quads
    • Cube Projection
    • Cylinder and Sphere Projection
    • Project from View
    • Project from View (Bounds)
    • Reset
  • Seams
    • Introduction
    • Marking Seams
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