Clean up¶
These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.
Decimate Geometry¶
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The Decimate Geometry tool allows you to reduce the vertex/face count of a mesh with minimal shape changes.
- Ratio
- Ratio of triangles to reduce to.
- Vertex Group
Use the active vertex group as an influence.
- Weight
- Strength of the vertex group.
- Invert
- Inverts the vertex group.
- Symmetry
- Maintain symmetry on either the X, Y, or Z axis.
See also
This tool works similar to the Decimate Modifier.
Fill Holes¶
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This tool can take a large selection and detect the holes in the mesh, filling them in.
This is different from the face creation operator in three important respects:
- Holes are detected, so there is no need to manually find and select the edges around the holes.
- Holes can have a limit for the number of sides (so only quads or tris are filled in for example).
- Mesh data is copied from surrounding geometry (UVs, vertex colors, multi-res, all layers), since manually creating this data is very time-consuming.
Make Planar Faces¶
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The Make Planar Faces iteratively flattens faces. This can happen with faces over three vertices and it is a common convention that faces should be kept planar.
- Factor
- Distance to move the vertices each iteration.
- Iterations
- Number of times to repeat the operation.
Split Non-Planar Faces¶
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This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.
Split Concave Faces¶
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This tool can be used to convert any concave face to convex by splitting the concave into two or more convex faces.
Delete Loose Geometry¶
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This tool removes disconnected vertices and edges (optionally faces).
Degenerate Dissolve¶
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This tool collapses / removes geometry which you typically will not want.
- Edges with no length.
- Faces with no areas (faces on a point or thin faces).
- Face corners with no area.