Blender 2.81 Manual Logo
  • Getting Started
  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Introduction
        • Basics
        • Vertex Tools
        • Edge Tools
        • Face Tools
        • Normals
        • UV
        • Transformation
        • Duplicating
        • Subdividing
        • Clean up
        • Miscellaneous Editing Tools
        • Data Transfer
        • Mesh Options
        • Retopology
      • Properties
      • Mesh Analysis
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Empties
    • Modifiers
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • About this Manual
Blender 2.81 Manual
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  • UV
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UVΒΆ

  • Unwrapping
    • Introduction
    • Mapping Types
    • Seams
  • Layout
    • Transforms
    • UV Options
    • Pin and Unpin
    • Seams
    • Pack Islands
    • Average Island Scale
    • Minimize Stretch
    • Stitch
    • Copy Mirrored UV Coordinates
    • Mirror
    • Snap
    • Weld
    • Merge UVs by Distance
    • Straighten/Align
    • Proportional Editing
    • Show/Hide Faces
    • Export UV Layout
    • Header
    • 3D View
  • Layout Workflow
    • Optimizing the UV Layout
    • Refining the Layout
  • UV Sculpting
    • UV Sculpt
  • Applying Textures
    • Applying Textures to UVs
    • Modifying your Image Texture
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