Attribute Sample Texture¶
The Attribute Sample Texture node evaluates a texture for every point and stores the resulting colors in a new attribute. The mapping attribute can be anything that can be converted to a 3D vector. Typically, either the name of a UV map or the position attribute is used.
Note
UV maps can only be accessed after a Point Distribute node currently. This is a limitation that will be resolved.
An Attribute Sample Texture node can be added quickly by dragging a texture data-block into the node editor.
Inputs¶
- Geometry
Standard geometry input.
- Mapping
Name of the attribute that determines where the texture is evaluated.
- Result
Name of the attribute where the results are stored.
Properties¶
- Texture
The texture the node should sample colors from.
Outputs¶
- Geometry
Standard geometry output.