Attribute Sample Texture

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Attribute Sample Texture node.

The Attribute Sample Texture node evaluates a texture for every point and stores the resulting colors in a new attribute. The mapping attribute can be anything that can be converted to a 3D vector. Typically, either the name of a UV map or the position attribute is used.

Note

UV maps can only be accessed after a Point Distribute node currently. This is a limitation that will be resolved.

An Attribute Sample Texture node can be added quickly by dragging a texture data-block into the node editor.

Inputs

Geometry

Standard geometry input.

Mapping

Name of the attribute that determines where the texture is evaluated.

Result

Name of the attribute where the results are stored.

Properties

Texture

The texture the node should sample colors from.

Outputs

Geometry

Standard geometry output.