Cone¶
The Cone node generates a cone mesh that is optionally truncated.
Inputs¶
- Vertices
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
- Radius Top
The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.
- Radius Bottom
Same as Radius Top but for the bottom circle.
- Depth
Height of the generated cone.
Note
If the top and bottom radius is zero, this node will output a single line.
Properties¶
- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
- None
Do not fill the circles.
- N-Gon
Fill the circles with a single face.
- Triangles
Fill the circles with triangles connected to a new vertex on the Z axis.
Outputs¶
- Geometry
Standard geometry output.