Cone

../../../_images/modeling_geometry-nodes_mesh-primitives_cone_node.png

Cone Node.

The Cone node generates a cone mesh that is optionally truncated.

Inputs

Vertices

Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.

Radius Top

The distance of the vertices in the top circle from the Z axis. If this is zero, the vertices in the circle are merged into one.

Radius Bottom

Same as Radius Top but for the bottom circle.

Depth

Height of the generated cone.

Note

If the top and bottom radius is zero, this node will output a single line.

Properties

Fill Type

How the circles at the top and bottom are filled with faces when their radius is larger than zero.

None

Do not fill the circles.

N-Gon

Fill the circles with a single face.

Triangles

Fill the circles with triangles connected to a new vertex on the Z axis.

Outputs

Geometry

Standard geometry output.