Cylinder¶
The Cylinder node generates a cylinder mesh. It is similar to the cone node but always uses the same radius for the circle at the top and bottom.
Inputs¶
- Vertices
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
- Radius
Distance of the vertices from the z axis. If this is zero, the output will be a single line.
- Depth
Height of the cylinder.
Properties¶
- Fill Type
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
- None
Do not fill the circles.
- N-Gon
Fill the circles with a single face.
- Triangles
Fill the circles with triangles connected to a new vertex on the Z axis.
Outputs¶
- Geometry
Standard geometry output.