Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Introduction
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Select All by Trait
Select More/Less
Select Loops
Select Linked
Side of Active
Select Mirror
Editing
Properties
UVs
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.1 Manual
»
Modeling
»
Meshes
»
Selecting
Selecting
Introduction
Selection Modes
X-Ray
Select Menu
Known Issues
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Face Regions
Select All by Trait
Non-Manifold
Loose Geometry
Interior Faces
Faces by Sides
Ungrouped Vertices
Select More/Less
Select Next/Previous Active
Select Loops
Edge Loops
Face Loops
Edge Rings
Select Loop Inner-Region
Select Boundary Loop
Select Linked
Linked
Shortest Path
Linked Flat Faces
Side of Active
Select Mirror
Example
3.1
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