Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Tools
Selecting
Editing
Properties
UVs
UVs & Texture Space
Unwrapping
Tools
Editing
Workflows
Using UV Maps
Mesh Analysis
Retopology
Curves
Surfaces
Metaball
Text
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.1 Manual
»
Modeling
»
Meshes
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UVs
UVs
UVs & Texture Space
UV Maps
Texture Space
Unwrapping
Introduction
Seams
Tools
Toolbar
Types
Editing
Transform
Mirror
Snap
Merge
Split
Unwrap
Pin & Unpin
Mark/Clear Seams
Seams from Islands
Pack Islands
Average Island Scale
Minimize Stretch
Stitch
Align
Show/Hide Faces
Export UV Layout
Proportional Editing
UV Options
3D Viewport
Workflows
Layout Workflow
UDIMs
Using UV Maps
Using the Test Grid
3.1
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