Blender 3.1 Manual
Getting Started
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Introduction
Render Settings
World Settings
Object Settings
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
Workbench
Cameras
Lights
Materials
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Contribute Documentation
Blender 3.1 Manual
»
Rendering
»
Cycles
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Optimizing Renders
Optimizing Renders
Reducing Noise
Path Tracing
The Source of the Noise
Bounces
Caustics and Filter Glossy
Light Falloff
Multiple Importance Sampling
Glass and Transparent Shadows
Light Portals
Denoising
Clamp Fireflies
Shader Nodes
Node Optimizations
Run-Time Optimizations
Open Shading Language
3.1
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