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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • Input
      • Output
      • Shader
      • Texture
      • Color
        • Bright/Contrast Node
        • Gamma Node
        • Hue Saturation Value Node
        • Invert Node
        • Light Falloff Node
        • Mix Node
        • RGB Curves Node
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

Get Involved

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Blender 3.3 Manual
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  • Rendering »
  • Shader Nodes »
  • Color

Color

  • Bright/Contrast Node
  • Gamma Node
  • Hue Saturation Value Node
  • Invert Node
  • Light Falloff Node
  • Mix Node
  • RGB Curves Node
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/20/2023.

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