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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • Input
      • Output
      • Shader
        • Add Shader
        • Anisotropic BSDF
        • Background
        • Diffuse BSDF
        • Emission
        • Glass BSDF
        • Glossy BSDF
        • Hair BSDF
        • Holdout
        • Mix Shader
        • Principled BSDF
        • Principled Hair BSDF
        • Principled Volume
        • Refraction BSDF
        • Specular BSDF
        • Subsurface Scattering
        • Toon BSDF
        • Translucent BSDF
        • Transparent BSDF
        • Velvet BSDF
        • Volume Absorption
        • Volume Scatter
      • Texture
      • Color
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

Get Involved

  • Contribute Documentation
Blender 3.3 Manual
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  • Rendering »
  • Shader Nodes »
  • Shader

Shader

  • Add Shader
  • Anisotropic BSDF
  • Background
  • Diffuse BSDF
  • Emission
  • Glass BSDF
  • Glossy BSDF
  • Hair BSDF
  • Holdout
  • Mix Shader
  • Principled BSDF
  • Principled Hair BSDF
  • Principled Volume
  • Refraction BSDF
  • Specular BSDF
  • Subsurface Scattering
  • Toon BSDF
  • Translucent BSDF
  • Transparent BSDF
  • Velvet BSDF
  • Volume Absorption
  • Volume Scatter
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/21/2023.

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