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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • Introduction
      • Input
      • Output
      • Shader
      • Texture
      • Color
      • Vector
      • Converter
        • Blackbody Node
        • Clamp Node
        • Color Ramp Node
        • Combine Color Node
        • Combine XYZ Node
        • Float Curve
        • Map Range Node
        • Math Node
        • RGB to BW Node
        • Separate Color Node
        • Separate XYZ Node
        • Shader To RGB
        • Vector Math Node
        • Wavelength Node
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

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Blender 3.3 Manual
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  • Rendering »
  • Shader Nodes »
  • Converter

Converter

  • Blackbody Node
  • Clamp Node
  • Color Ramp Node
  • Combine Color Node
  • Combine XYZ Node
  • Float Curve
  • Map Range Node
  • Math Node
  • RGB to BW Node
  • Separate Color Node
  • Separate XYZ Node
  • Shader To RGB
  • Vector Math Node
  • Wavelength Node
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/21/2023.

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