Blender 3.3 Manual
Getting Started
About Blender
Installing Blender
Configuring Blender
Help System
Sections
User Interface
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introduction
Input
Output
Shader
Texture
Color
Vector
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
Group
Open Shading Language
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
Get Involved
Contribute Documentation
Blender 3.3 Manual
»
Rendering
»
Shader Nodes
»
Converter
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
3.3
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