Properties Editor¶
The Properties editor.¶
The Properties editor displays settings for the active scene, object, material, and other data types. It provides access to a wide range of context-sensitive properties used throughout Blender.
Header¶
The header of the Properties editor.¶
- Display Filter Ctrl-F
Use this to search for properties by name. Matching properties remain visible; others are greyed out. The editor also highlights the first match and switches to the relevant tab automatically.
Start a search with Ctrl-F, and clear it with Alt-F.
- Data Context Path
Displays the name and icon of the current data-block (e.g. Object, Material, Scene), along with its hierarchical path within the data structure. Example: Cube (Object) –> Mesh –> Material
- Toggle Pin ID
Click the pin icon to lock the editor to the current data-block, preventing it from changing when the selection updates. Click again to unlock and return to context-based display.
Options¶
These options are accessible from the popover in the top-right corner of the editor.
- Sync with Outliner
Controls whether clicking icons in the Outliner changes the active tab.
- Always:
Always follow the clicked Outliner icon.
- Never:
Ignore Outliner interaction.
- Auto:
Only follow when the Properties editor shares a border with the Outliner.
- Visible Tabs
Allows hiding specific tabs in the Properties editor.
This is especially useful for tailoring the editor to specific workflows. For example: - In the Video Editing workspace, you may hide object and shading tabs to reduce clutter. - In the Modeling workspace, you may hide strip-related tabs that are not relevant.
Hidden tabs can be restored at any time using this filter list.