Point Cloud Properties¶
Attributes¶
The Attributes panel displays the available data fields associated with each point in the point cloud. These attributes define characteristics like point position, size, color, and motion.
Use the List View interface to browse, create, edit, or remove attributes.
Attribute Types¶
The following are common built-in attributes supported by point cloud objects:
See also
For more attribute types used across Blender’s geometry system, refer to Built-In Attributes.
Name |
Type |
Domain |
Description |
|---|---|---|---|
|
Vector |
Point |
Stores the 3D coordinates of each point in the object’s local space. |
|
Float |
Point |
Defines the visual radius (size) of each point when rendered or displayed. |
|
Color |
Point |
The display color of the point. Used in viewport rendering or shading. |
|
Integer |
Point |
A unique identifier assigned to each point. Useful for persistent referencing. |
|
Vector |
Point |
Indicates the directional movement and speed of the point (e.g., for simulations or motion blur). |
- Custom Attributes
Custom attribute can be given to particles to hold a custom characteristic.
- Name
The name of the attribute.
- Data Type
The type of data to store in the attribute.
- Float:
Floating-point value
- Integer:
32-bit integer
- Vector:
3D vector with floating-point values
- Color:
RGBA color with floating-point precision
- Byte Color:
RGBA color with 8-bit precision
- String:
Text string
- Domain
The type of element the attribute is stored in. Currently, attributes can only be stored per Point.
Custom Properties¶
Custom properties can also be assigned to point cloud objects themselves. These properties are stored at the object level and not per point.
See the Custom Properties documentation for more information on how to add and use them.