Vista de Cámara

Referencia

Mode:All modes
Menu:View ‣ Camera
Menu:View ‣ Camera ‣ Active Camera
Hotkey:Numpad0
../../../_images/editors_3dview_navigate_camera-view_example.png

Demonstration of camera view.

The Camera view shows the current scene as seen from the currently active camera’s view point. It can be activated by pressing Numpad0. The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line. In this view you can also set the Render Border which defines the portion of the 3D View to be rendered.

Camera view provides a preview for the final rendered image.
../../../_images/editors_3dview_navigate_camera-view_preview.png

Camera view.

../../../_images/editors_3dview_navigate_camera-view_render.png

Rendered image.

Navegación de Cámara

Hay varias maneras de navegar y posicionar la cámara en su escena, algunas se explican más abajo.

Zooming in and out is possible in this view, but to change the viewpoint, you have to move or rotate the camera.

Nota

Recuerde que la «cámara» activa podría ser cualquier tipo de objeto. Así que cualquiera de estas acciones pueden ser usadas, por ejemplo, para posicionar y direccionar una lámpara.

Alinear Cámara activa a vista

Referencia

Mode:Object Mode
Hotkey:Ctrl-Alt-Numpad0

Esta característica le permite posicionar y orientar la cámara activa para coincidir con la vista actual.

Seleccione una cámara y luego muévase al rededor en la vista 3D a una posición y dirección deseada para su cámara (de tal manera que esté viendo lo que desea que la cámara vea). Ahora presione Ctrl-Alt-Numpad0 y su cámara seleccionada se posiciona para coincidir con la vista, y se cambia automáticamente a la vista de cámara.

Posicionamiento de la Vista de Cámara

By enabling Lock Camera to View in the View panel of the Properties region, while in camera view, you can navigate the 3D View as usual, while remaining in camera view. Controls are exactly the same as when normally moving in 3D.

Rodar, Panear, Avanzar y Seguir

To perform these camera moves, the camera must first be selected, so that it becomes the active object (while viewing through it, you can RMB – click on the solid rectangular edges to select it). The following actions also assume that you are in camera view Numpad0! Having done so, you can now manipulate the camera using the same tools that are used to manipulate any object:

Rodar
Press R to enter object rotation mode. The default will be to rotate the camera in its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera «roll».
Giro vertical o Inclinación
This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice (the first press selects the global axis, pressing the same letter a second time selects the local axis – this works with any axis; see the axis locking page).
Giro Horizontal o Viraje
This corresponds to a rotation around the camera’s local Y axis. Press R, and then Y twice.
Avance
Para avanzar con la cámara, presione G luego MMB (o Z dos veces).
Movimiento Lateral
Presione G y mueva el ratón (puede usar dos veces X o Y para usar un desplazamiento puro horizontal o vertical).

Ver también

Fly/Walk Mode
When you are in walk/fly mode, navigation actually moves your camera.
Lock Camera to View
When enabled, performing typical view manipulation operations will move the camera object.