Properties

Metadata

A list of metadata of the displayed image.

Nota

The metadata will only be displayed for the image, that has not been processed by any effect. By default images are processed by alpha over blending.

Scene Preview/Render

It allows you to control how the images of Scene Strips are displayed in the preview.

Preview Shading
Method for rendering the viewport. See the 3D Viewport’s Viewport Shading options.
Override Scene Settings
Use the Workbench render settings from the sequencer scene, instead of each individual scene used in the strip.

View Settings

Channel

Selects the channel to show in the preview.

Channel 0 is the compositing result of all strips. Channel 1 is the current frame’s image from the strip in channel 1 only (channel 1 is at the bottom of the stack). The display of these modes is either the composite (channel 0) or the frame from the strip (channels 1 through n).

Show Overexposed
Shows overexposed (bright white) areas using a zebra pattern. The threshold can be adjust with the slider.
Proxy Render Size
Size to display proxies at in the preview region. Using a smaller preview size will increase speed.

Frame Overlay

Option to enable the overlay. It can be used for comparing the current frame to a reference frame.

Frame
The slider controls the offset of the reference frame relative to current frame.
Lock (padlock icon)
It’s still possible to lock the reference frame to its current position.
Type

It describes the way the reference frame should be displayed.

Rectangle
Which means the rectangle area of reference frame will be displayed on top of current frame. This area can be defined by pressing O key over the preview.
Reference
Only the reference frame is displayed in the preview region.
Current
Only the current frame is displayed in the preview region.

Truco

It is possible to have several Sequence Editors opened and they can use different overlay types. So it is possible to have current and reference frames displayed in different editor spaces.

Safe Areas

Shows guides used to position elements to ensure that the most important parts of the video can be seen across all screens.

Ver también

See Safe Areas in the camera docs.

Annotations

Allows you to use Annotations in the Sequencer.