Blender 2.80 Manual
Primeros pasos
Interfaz de Usuario
Editores
Escenas y Objetos
Modelado
Escultura y Pintado
Grease Pencil
Animación y Rigging
Introduction
Keyframes
Armatures
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Físicas
Renderización
Composición
Tracking & Masking
Edición de video
Files & Data System
Add-ons
Avanzado
Troubleshooting
Glosario
Acerca de este Manual
Blender 2.80 Manual
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Animación y Rigging
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Animación y Rigging
¶
Introduction
Animation
Rigging
Keyframes
Introduction
Editing
Keying Sets
Armatures
Introduction
Bones
Properties
Structure
Skinning
Posing
Lattice
Editing
Properties
Usage
Constraints
Introduction
Interface
Motion Tracking
Transform
Tracking
Relationship
Actions
Working with Actions
Bake Action
Drivers
Introduction
Usage
Drivers Panel
Workflow & Examples
Troubleshooting
Markers
Types
Visualization
Add Marker
Selecting
Editing
Bind Camera to Marker
Shape Keys
Introduction
Shape Keys Panel
Workflow
Motion Paths
Options
Example
2.80
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