Attribute Proximity

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_node.png

The Attribute Proximity node.

For each point in the input geometry, this node finds the closest position on the target. Both the positions and the distances to them can be stored in attributes.

Entradas

Geometría

Standard geometry input.

Destino

Standard geometry input.

Distance

The name of the float attribute where the computed distance is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.

Posición

The name of the attribute where the computed location is stored. A new attribute with that name is added if it does not exist yet. If it does exist, the values of the existing attribute are overridden.

Propiedades

Target Geometry
Caras

Calculate the closest point anywhere on the faces of the target geometry’s mesh.

Aristas

Calculate the closest point anywhere on the edges of the target geometry’s mesh.

Puntos

Calculate the closest point or vertex on the target geometry. This mode is usually the fastest.

Salida

Geometría

Standard geometry output.

Ejemplos

The different modes of the node: faces, edges and points. In this example the geometry nodes modifier is added on the plane. Note that the plane is subdivided and the cube is not.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_faces.png

Target Geometry mode: faces.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_edges.png

Target Geometry mode: edges.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_points.png

Target Geometry mode: points.

Be sure to set the mode to points when the target is a point cloud.

../../../_images/modeling_geometry-nodes_attribute_attribute-proximity_pointcloud-target.png

Attribute Proximity node with a point cloud as target.