Presentación en Vistas

The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.

Objeto

The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.

Referencia

Panel

Properties ‣ Object ‣ Viewport Display

Sombra

When the Shadow in the Opciones is enabled this object will cast a shadow.

En Frente

When checked the object will be rendered in front of the other objects in the scene.

Color

The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.

Material

The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.

Referencia

Panel

Properties ‣ Material ‣ Viewport Display

Color

The color when rendering the material. The alpha channel can be used to render the object transparent.

Metallic

Changes the amount of specular lighting. This is only available when Specular Lighting in the Opciones is enabled.

Roughness (Rugosidad)

Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Opciones is enabled.

Entorno

The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.

Referencia

Panel

Properties ‣ World ‣ Viewport Display

Color

The color of the world background. This color will be rendered in the background of the scene.