Vista de Cámara
The Camera view shows the current scene as seen from the currently active camera’s view point.
The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed line.
Ver también
Camera Settings for details how camera settings are used for display & rendering.
Consejo
The active camera can be selected while in camera view using the camera frame (assuming the object isn’t hidden).
Viendo la Cámara Activa
Referencia
- Modo
Todos los Modos
- Menú
- Atajo
Numpad0
This switches the view to the active camera. The triangle above the camera will become shaded when active.
Configurando la Cámara Activa
Referencia
- Modo
Modo Objeto
- Menú
- Atajo
Ctrl-Numpad0
This sets the current active object as the active camera & switches to the camera view.
The active camera can also be set in the Scene tab of the Properties.
Nota
The active camera, as well as the layers, can be specific to a given view, or global (locked) to the whole scene. See Local Camera.
Cambiando a Cámara animada
By default a scene contains one camera. However, a scene can contain more than one camera, but only one of them will be used at a time. So you will only need to add a new camera if you are making cuts between them. See Animating Cameras.
Ajustar a Límites de Cámara
Referencia
- Modo
Todos los Modos
- Menú
- Atajo
Inicio
Centra la vista de Cámara dentro del área de la ventana de Vista 3D y redimensiona la vista para que se ajuste a los límites del área.