Navegación Volar/Transitar
There are cases where it’s preferable to navigate with first person controls, especially for large environments such as architectural models. In these cases orbiting around the view center is limiting. While zoom, pan and dolly can be used, it’s inconvenient.
With walk/fly navigation you can navigate around the scene where view rotation is performed from the cameras location.
In the Preferences editor select the navigation method you want to use as default when invoking the View Navigation operator. Alternatively you can call the individual methods from the View ‣ Navigation menu.
Common use cases for walk/fly include:
- Navegación
Esta puede ser una forma rápida de navegar por una escena grande.
- Camera Placement
When activated from a camera view, this will move the camera too.
- Recording Animation
Running from a camera with auto-keyframe and playing animation will record the motion as you make it allowing you to record the walk-through.
Transitar
Referencia
- Modo
Todos los Modos
- Atajo
Mayús-AccentGrave
- Menú
Vista ‣ Navegación ‣ Transitar
On activation the mouse pointer will move at the center of the view, and a cross marker will appear…
This navigation method behaves similar to the first person navigation system available in most 3D world games. It works with a combination of keyboard arrow keys and mouse movement.
Uso
Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.
If the defaults values (speed, mouse sensitivity, etc…) need adjustments for your project, in the Preferences.
W/Arriba |
Avanzar. |
S/Abajo |
Retroceder. |
A/Izquierda |
Izquierda. |
D/Derecha |
Derecha. |
E |
Move up – only available if Gravity off. |
Q |
Move down – only available if Gravity off. |
Espacio |
Teleport location at the cross-hair (offset by the Camera Height value set in the Preferences). |
RuedaArriba/Numpad+ |
Increase the movement speed for this open session. |
RuedaAbajo/Numpad- |
Decrease the movement speed for this open session. |
Mayús |
Aumenta la velocidad del movimiento temporalmente. |
Alt |
Disminuye la velocidad del movimiento temporalmente. |
V |
Salto – sólo disponible si la Gravedad está activa. |
Tab |
Alterna Gravedad. |
Z |
Enable Z axis correction by disabling momentum along the Z axis. |
Volar
Referencia
- Modo
Todos los Modos
- Atajo
Mayús-AccentGrave
- Menú
Vista ‣ Navegación ‣ Volar
On activation the cursor is centered inside a rectangle that defines a safe region. When the cursor is outside this region the view will rotate/pan.
Uso
Move the mouse outside the safe region in the direction you want to look.
Click LMB or press Spacebar to keep the current view and exit fly navigation. In case you want to go back from where you started, press Esc or RMB.
W/Arriba |
Acelera hacia adelante. |
S/Abajo |
Accelerate backwards. |
A/Izquierda |
Acelera hacia la izquierda. |
D/Derecha |
Acelera hacia la derecha. |
E |
Move up – only available if Gravity off. |
Q |
Move down – only available if Gravity off. |
MMB |
Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse. |
RuedaArriba/Numpad+ |
Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward. |
RuedaAbajo/Numpad- |
Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward. |
Alt |
Precision (slow the momentum). |
Ctrl |
Disable rotation – while held, the view rotation doesn’t influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it. |