Nodo Voronoi

Nota

This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position attribute value.

El nodo de textura Voronoi.

The Voronoi Texture node evaluates a Worley Noise at the input texture coordinates.

Entradas

The inputs are dynamic, they become available if needed depending on the node properties.

Vector

Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.

W

Texture coordinate to evaluate the noise at.

Escala

Scale of the noise.

Suavizado

The smoothness of the noise.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-zero.png

Suavizado: 0.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-quarter.png

Suavizado: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-half.png

Suavizado: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-one.png

Suavizado: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-zero.png

Suavizado: 0.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-quarter.png

Suavizado: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-half.png

Suavizado: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-one.png

Suavizado: 1.0.

Exponente

Exponent of the Minkowski distance metric.

../../../_images/render_shader-nodes_textures_voronoi_minkowski-half.png

Exponente: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_minkowski-one.png

Exponente: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_minkowski-two.png

Exponente: 2.0.

../../../_images/render_shader-nodes_textures_voronoi_minkowski-32.png

Exponente: 32.0.

Aleatoriedad

The randomness of the noise.

../../../_images/render_shader-nodes_textures_voronoi_randomness-one.png

Aleatoriedad: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_randomness-half.png

Aleatoriedad: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_randomness-quarter.png

Aleatoriedad: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_randomness-zero.png

Aleatoriedad: 0.0.

Propiedades

Dimensiones

The dimensions of the space to evaluate the noise in.

1D

Evaluate the noise in 1D space at the input W.

2D

Evaluate the noise in 2D space at the input Vector. The Z component is ignored.

3D

Evaluate the noise in 3D space at the input Vector.

4D

Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.

Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.

Característica

The Voronoi feature that the node will compute.

F1

The distance to the closest feature point as well as its position and color.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-zero.png

Distancia.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-zero.png

Color.

../../../_images/render_shader-nodes_textures_voronoi_f1-position.png

Posición.

F2

The distance to the second closest feature point as well as its position and color.

../../../_images/render_shader-nodes_textures_voronoi_f2-distance.png

Distancia.

../../../_images/render_shader-nodes_textures_voronoi_f2-color.png

Color.

../../../_images/render_shader-nodes_textures_voronoi_f2-position.png

Posición.

Smooth F1

A smooth version of F1.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-distance-one.png

Distancia.

../../../_images/render_shader-nodes_textures_voronoi_smoothness-color-one.png

Color.

../../../_images/render_shader-nodes_textures_voronoi_smooth-f1-position.png

Posición.

Distance to Edge

The distance to the edges of the Voronoi cells.

../../../_images/render_shader-nodes_textures_voronoi_distance-to-edge.png

Distancia.

../../../_images/render_shader-nodes_textures_voronoi_distance-to-edge-less-than.png

Distance smaller than 0.05.

N-Sphere Radius

The radius of the n-sphere inscribed in the Voronoi cells. In other words, it is half the distance between the closest feature point and the feature point closest to it.

../../../_images/render_shader-nodes_textures_voronoi_n-sphere-radius.png

The n-sphere radius can be used to create tightly packed n-spheres.

../../../_images/render_shader-nodes_textures_voronoi_n-sphere-radius-nodetree.png

Node tree for the shader to the left.

Distance Metric

The distance metric used to compute the texture.

Euclideana

Use the Euclidean distance metric.

Manhattan

Use the Manhattan distance metric.

Chebychev

Use the Chebychev distance metric.

Minkowski

Use the Minkowski distance metric. The Minkowski distance is a generalization of the aforementioned metrics with an Exponent as a parameter. Minkowski with an exponent of one is equivalent to the Manhattan distance metric. Minkowski with an exponent of two is equivalent to the Euclidean distance metric. Minkowski with an infinite exponent is equivalent to the Chebychev distance metric.

../../../_images/render_shader-nodes_textures_voronoi_minkowski-half.png

Minkowski Exponent: 0.5 (Minkowski 1/2).

../../../_images/render_shader-nodes_textures_voronoi_minkowski-one.png

Minkowski Exponent: 1.0 (Manhattan).

../../../_images/render_shader-nodes_textures_voronoi_minkowski-two.png

Minkowski Exponent: 2.0 (Euclidean).

../../../_images/render_shader-nodes_textures_voronoi_minkowski-32.png

Minkowski Exponent: 32.0 (approximation of Chebychev).

Salidas

Distancia

Distancia.

Color

Cell color. The color is arbitrary.

Posición

Position of feature point.

W

Position of feature point.

Radio

N-Sphere radius.

Notas

In some configurations of the node, especially for low values of Randomness, rendering artifacts may occur. This happens due to the same reasons described in the Notes section in the White Noise Texture page and can be fixed in a similar manner as described there.

Ejemplos

../../../_images/render_shader-nodes_textures_voronoi_example-beveled-cells.png

The difference between F1 and Smooth F1 can be used to create beveled Voronoi cells.

../../../_images/render_shader-nodes_textures_voronoi_example-hammered-metal.jpg

Creating a hammered metal shader using the Voronoi Texture node.