BSDF Transparente

El nodo BSDF Transparente.

The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

Entradas

Color

Color of the surface, or physically speaking, the probability for each wavelength that light is blocked or passes straight through the surface.

Propiedades

Este nodo no contiene propiedades.

Salidas

BSDF

Salida estándar de sombreador.

Ejemplos

../../../_images/render_shader-nodes_shader_transparent_example.jpg

Sombreador Transparente (blanco puro).

../../../_images/render_shader-nodes_shader_transparent_behavior.svg

Comportamiento del sombreador Transparente.

../../../_images/render_shader-nodes_shader_transparent_example-dark.jpg

Sombreador Transparente (gris).